<?xml version="1.0"?>
<XnaContent><Asset Type="RolePlayingGameData.Chest">
  <Name>Minor Healing</Name>
  <Gold>0</Gold>
  <Entries>
    <Item>
      <ContentName>Items\MinorHealingPotion</ContentName>
      <Count>2</Count>
    </Item>
  </Entries>
  <TextureName>Chest1c</TextureName>
</Asset></XnaContent>